publicações selecionadas
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artigo de revista
- The effect of consumer participation during the new product development process on consumer brand identification: A gaming industry study. Business Strategy & Development. 2024
- Artificial Intelligence and the Tourism Film 2024
- Gamers Reaction to the Use of NFT in AAA Video Games. Procedia Computer Science. 2023
- Review and analysis of research on Video Games and Artificial Intelligence: A look back and a step forward. Procedia Computer Science. 2022
- The Role of Cloud Computing in the Development of Information Systems for SMEs. Journal of Cloud Computing. 2017
- Towards a platform for a supplier quality management system. IBIMA Business Review. 2017
- Composition of context aware mobile services using a semantic context model. International Journal on Advances in Software. 2009
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artigo de conferência
- Dancing Into the Digital Age: Experimenting the Digitization of the Pauliteiros Folk Dances. Iberian Conference on Information Systems and Technologies, CISTI. 2023
- A Novel Procedural Content Generation Algorithm for Tower Defense Games 2022
- Video Games and Cultural Heritage: a Bibliometric Analysis of Scientific Production in The Scopus Database 2021
- Orchestration of Cloud-Based Services and Infrastructure: An Exploratory Analysis of Juju, Kubernetes, and Terraform 2021
- Digital Marketing and Big Data: A bibliometric analysis of scientific production from the Scopus database,Marketing Digital e Big Data: uma análise bibliométrica da produção científica na base de dados scopus 2021
- Digitization and Gamification in Cultural Heritage: : The portuguese context in the framework of national and international policies and some practical examples. Iberian Conference on Information Systems and Technologies, CISTI. 2021
- Digitization and gamification in cultural heritage: the portuguese context in the framework of national and international policies and some practical examples. Iberian Conference on Information Systems and Technologies, CISTI. 2021
- Aprendizagem interdisciplinar no ensino superior: 1.ª semana de design de jogos digitais 2019
- An indoor navigation architecture using variable data sources for blind and visually impaired persons 2018
- Exploring the behavior of the player to change the course of a game 2016
- Information and Communication Technologies in Tourism: Challenges and Trends 2016
- SQMS - A prototype for a Supplier Quality Management System 2016
- SQMS – A prototype for a supplier quality management system 2016
- A review of cloud computing and its opportunities in the development of information systems for SMEs 2015
- Modelling a supplier quality management system 2015
- A service-oriented middleware for composing context aware mobile services 2009
- An evolutionary platform for the collaborative contextual composition of services. Groupware: Design, Implementation, and Use. 2009
- SAGA reloaded: Towards a generic Platform for developing cooperative applications. Computer Supported Cooperative Work in Design, 2009. CSCWD 2009. 13th International Conference on. 2009
- Uma arquitectura para a composição dinâmica de serviços dependentes do contexto 2007
- An IPtel architecture based on the SIP protocol 2004
- Uma arquitectura IPtel utilizando o protocolo SIP 2003
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livro
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capítulo de livro
- Fog Computing: The Secret Sauce for Immersive Tech Experiences 2024
- Literature Review on the XR Technologies in Tourism 2024
- Rethinking History Teaching 2024
- The Foggy Frontier: Exploring the Fog and Edge Computing for Online Games 2024
- Implementation and Playtesting for a World Adventure Game’s Procedural Content Generation System 2023
- A Rule Based Procedural Content Generation System 2022
- The Use of Technologies in Museums: A Bibliometric Analysis Based on the Web of Science Database. Communications in Computer and Information Science. 2022
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teses
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documento